kovac
Scut
Posts: 8
Posts: 8
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Post by kovac on Aug 4, 2015 17:44:19 GMT
Hello, Got a quick question, In the 2013 rule book it states on pg.63 "SLAVES FOR THE REAPING One model with the Technomancy(x) ability may begin the game with Bio-Energy Counters equal to ." However in the faction download I no longer see that same rule. Am I to conclude that no models start the game with Bio-Energy and it can only be gained through kills and the Priest's "Aura of Death" ability? So one Priest gains only 1 Bio-Energy at the beginning of the first turn, regardless of the factor? Thank you in advance
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taruan
Scut
Posts: 12
Posts: 12
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Post by taruan on Aug 4, 2015 19:46:10 GMT
Correct all of the faction documents in the Core Rules are outdated and have been replaced with the ones available in the downloads section.
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kovac
Scut
Posts: 8
Posts: 8
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Post by kovac on Aug 6, 2015 15:49:34 GMT
Any tips then how to generate more Bio-Energy aside from 'Dagger-to-face" technique? I think someone mentioned killing my own guys to generate some?
Thoughts?
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taruan
Scut
Posts: 12
Posts: 12
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Post by taruan on Aug 7, 2015 16:47:06 GMT
LIFE DRAIN: If an enemy model is killed within 1 inch of this model, this model may make a PS Check. If the check is successful, it gains 1 Bio-Energy Counter. Only 1 PS Check may be made when a model is killed, regardless of the number of models with Life Drain within 1 inch. So killing friendlies won't work. HARVEST THE WEAK Description When this ritual is cast you may automatically kill any/all Hobbled models in play. For each model killed this way, distribute 1 Bio-Energy Counter to a friendly model with the Technomancy special ability. Bio-Energy Cost: 1 RITUAL LINK Description When this ritual is cast select 1 friendly model within 8” of the caster. Each time that model kills an enemy this round this caster gains 1 Bio-Energy Counter. Bio-Energy Cost: 0 Seem like the best way to get Bio-Energy without having your priests be up close and personal.
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kovac
Scut
Posts: 8
Posts: 8
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Post by kovac on Aug 11, 2015 3:09:45 GMT
LIFE DRAIN: If an enemy model is killed within 1 inch of this model, this model may make a PS Check. If the check is successful, it gains 1 Bio-Energy Counter. Only 1 PS Check may be made when a model is killed, regardless of the number of models with Life Drain within 1 inch. So killing friendlies won't work. HARVEST THE WEAK Description When this ritual is cast you may automatically kill any/all Hobbled models in play. For each model killed this way, distribute 1 Bio-Energy Counter to a friendly model with the Technomancy special ability. Bio-Energy Cost: 1 RITUAL LINK Description When this ritual is cast select 1 friendly model within 8” of the caster. Each time that model kills an enemy this round this caster gains 1 Bio-Energy Counter. Bio-Energy Cost: 0 Seem like the best way to get Bio-Energy without having your priests be up close and personal. How long do these effects last? Would I have to cast Ritual Link every round on a unit? Since its cost 0, can I cast it multiple times on different models?
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